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Hew Hackinstone leads the party through the dwarven mine tunnels 200km to Hrakhamar.
Once in the underground passages, the find several scattered gemstones and “Rrenyun's Pick” (DEX -2, d8+2) and may encounter one, then later two:
- Umber Hulk (cr5)(see MM 292) desc
However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold, and sent Hackinstone to recruit allies. The great halls and residential areas of the fabulous underground city now ring empty and hollow. Only four valiant warriors remain, awaiting Hackinstone's return.
- Haldir Gemcatch
- Yurim Whipmaster
- Stonebrow
- Scarpzen
They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor.
The Forge
Hrakhamar map is on ToA 61, and rooms are as listed:
- Magma rift
- Smelter - Adamantium pool (dip a weapon for +2 dmg, crit vs obj) - 8 Fire Newts (ToA 219) work here.
- Armory
- Forge
- Stores
- empty
- empty
- Smoke-Mephit den
- Passage to the Mine (500 M)
- Cart bay (no Striders)
The Mine
The team enter area 12 in the lowest level. A waterwheel sits idle beneath a noisy waterfall. Tinder sleeps nearby…
- unused ruins on mountain ledge
- unused supply shed
- ore cart (upper)
- upper shaft
- haunted forge
- kobold quarters
- upper landing
- kobold quarters
- kobold quarters
Scarpzen quickly mans the controls in the active mining site - a vertical vein with water powered lifts and ropes.
Aerial dragon battle ensues.
The dragons lair includes a gold platter with an engraved map of Chult and shows Omu and Tamoachan
