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dnd:campaigns:waterdeep:hrakhamar

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easily infiltrating the Zhentarim mining operation, and meeting Tvinza Gerast

Hew Hackinstone leads the party through the dwarven mine tunnels 200km (4 day jog) to Hrakhamar.

Once in the underground passages, the find several scattered gemstones and “Rrenyun's Pick” (DEX -2, d8+2) and may encounter:

However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing (unbeknownst turned to tomb dwarves). They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold.

Four valiant warriors remain

  • Haldir gemcatch
  • Yurim whipmaster
  • Stonebrow
  • Scarpzen

They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor.

They sent Hackinstone to recruit allies.

Although Wyrmheart Mine has been closed recently, Scarpzen quickly mans the controls in the active mining site - a vertical vein with water powered lifts and ropes.

Aerial dragon battle ensues.

The dragons lair includes a gold platter with an engraved map of Chult and shows Omu and Tamoachan

dnd/campaigns/waterdeep/hrakhamar.1763003540.txt.gz · Last modified: by ken

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