Allows you to sense relative pressure, pressure fluctuations, and pressure change in any fluid that you are immersed in, or within range of.
| Time to Cast | 3 seconds |
|---|---|
| Difficulty | 5 |
| MP cost | 1 |
| Power | |
| Duration | |
| Range | 100 meters |
| Other | |
| Prerequisite | Detect Truth |
Allows you to change the pressure of an area or of the contents of a sealed container. Works by altering space and force, does not change the amount of matter present. If cast in an unsealed area, effect lasts only 30 seconds (5 rounds).
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 10 |
| MP cost | 10 |
| Power | up to double (or half) the original pressure |
| Duration | |
| Range | 5 meters |
| Other | |
| Prerequisite | Detect Pressure, Alter Force, Loosen Space |
Allows the caster to walk on the surface of any body of water.
| Time to Cast | 5 second |
|---|---|
| Difficulty | 20 |
| MP cost | 5 |
| Power | |
| Duration | 10 minutes |
| Range | contact |
| Other | |
| Prerequisite | Pressurize, Pass Through |
Create or control a current within water or other liquid.
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 10 |
| MP cost | 10 |
| Power | strong enough to move a boat |
| Duration | 5 minutes |
| Range | 10 meters |
| Other | |
| Prerequisite | Pressurize |
Create a strong wind blowing in a particular direction.
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 10 |
| MP cost | 10 |
| Power | up to strong gale force wind |
| Duration | 5 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Pressurize |
Move a fluid in a particular direction.
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 15 |
| MP cost | 10 |
| Power | |
| Duration | 1 to 10 seconds |
| Range | 10 meters |
| Other | |
| Prerequisite | Current, Wind |
Create a vortex current in a large body of water.
| Time to Cast | 5 seconds |
|---|---|
| Difficulty | 15 |
| MP cost | 10 |
| Power | strong enough to pull down a strong swimmer, or capsize a small boat |
| Duration | 5 minutes |
| Range | 10 meters |
| Other | |
| Prerequisite | Propel Fluid |
Cause a strong whirlwind, strong enough to whip up a lot of dust etc., not as strong as a tornado.
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 15 |
| MP cost | 10 |
| Power | up to strong gale force wind |
| Duration | 5 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Wind |
Cause a very strong whirlwind, strong enough to wreck a house or pick up heavy objects and hurl them 10 meters. Anyone unlucky enough to be inside the tornado has a 10% chance of injury (d6) every round.
| Time to Cast | 5 seconds |
|---|---|
| Difficulty | 25 |
| MP cost | 30 |
| Power | 10% chance of d6 dmg per round |
| Duration | 5 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Whirlwind |
Create a mild to moderate shower of rain, snow, or hail.
| Time to Cast | 2 seconds |
|---|---|
| Difficulty | 10 |
| MP cost | 10 |
| Power | |
| Duration | 15 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Pressurize, Change Temperature |
Create a very heavy downpour of rain, snow, or hail. Anyone in the storm functions at -2 Agility.
| Time to Cast | 5 seconds |
|---|---|
| Difficulty | 20 |
| MP cost | 20 |
| Power | |
| Duration | 10 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Wind, Rain |
If you are in a storm, you can make it stop.
| Time to Cast | 3 seconds |
|---|---|
| Difficulty | 10 |
| MP cost | 10 |
| Power | |
| Duration | |
| Range | 50 meters |
| Other | |
| Prerequisite | Storm |
Create a wild storm with very heavy downpour of rain, snow, or hail and lightning which will strike at random. 5% chance of lightning striking any particular bystander (for d20 dmg).
| Time to Cast | 10 seconds |
|---|---|
| Difficulty | 20 |
| MP cost | 25 |
| Power | |
| Duration | 10 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Storm, Lightning Bolt |
Same storm as Thunderstorm, except you have some control over where and when the lightning strikes. Once per turn you may attempt to control the lightning to strike at a certain spot with the following accuracy d20 roll:
| Roll | Accuracy |
|---|---|
| 20 | Hits target dealing 20 points dmg, plus try another attempt |
| 16-19 | hits target for d20 dmg |
| 11-15 | hits target and anyone in a 3 meter radius for d10 damage |
| 6-10 | hits within 3 meters of target and deals d6 dmg |
| 2-5 | total miss |
| 1 | critical fail, strike hits you for d10 dmg |
The GM will determine the exact location of the strike.
| Time to Cast | 10 seconds |
|---|---|
| Difficulty | 20 |
| MP cost | 25 |
| Power | |
| Duration | 10 minutes |
| Range | 50 meters |
| Other | |
| Prerequisite | Thunderstorm, Bend Space |
Freezes any object solid. If the object has HP, they take d4 dmg. The object can not move or be moved for one minute. The freezing effect is not lethal; cardiopulmonary function is not stopped.
| Time to Cast | 5 seconds (major action) |
|---|---|
| Difficulty | 20 |
| MP cost | 10 |
| Power | d4 dmg |
| Duration | 1 minute |
| Range | 10 meters |
| Other | |
| Prerequisite | Storm |
Creates a wall of ice, suitable to shield you and your friends from incoming projectile attacks. The wall can withstand up to 25 HP worth of damage, then it shatters.
maximum size 8 square meters, which is roughly equivalent to one of the following options:
| Time to Cast | 3 seconds |
|---|---|
| Difficulty | 15 |
| MP cost | 10 |
| Power | 25 HP |
| Duration | 2 minutes |
| Range | 10 meters |
| Other | maximum size 8 square meters |
| Prerequisite | Freeze |
Creates an icy suit of armor with armor rating = 1/2 MP used. Normal Strength rules apply; Armor Rating must not exceed Strength attribute.
| Time to Cast | 5 seconds |
|---|---|
| Difficulty | 20 |
| MP cost | varies (2x Armor Rating) |
| Power | 1/2 MP used |
| Duration | 10 minutes |
| Range | contact |
| Other | |
| Prerequisite | Ice Wall |
Technically, they are more like ice chunks. But ya, you attack with ice.
Upon successful cast, roll 3 attacks of d3 dmg. (distributed between 1 to 3 targets)
| Time to Cast | 5 seconds |
|---|---|
| Difficulty | 20 |
| MP cost | 5 |
| Power | 3d3 dmg |
| Duration | 1 round |
| Range | 10 meters |
| Other | |
| Prerequisite | Freeze |