These spells are particularly good for combat attacks:
| Spell | Damage |
|---|---|
| Plasma Projectile | d6+4 dmg |
| Crystal Bolt | d4 or d6 dmg |
| Explode Object | d6 dmg for one round, to all targets within a 3 meter radius |
| Accelerated Attack | double damage |
| Raw Force | d4 dmg omni-directional, d10 dmg uni-directional |
| Explosive Force | d12 dmg in 3 meter radius |
| Earthquake | d3 dmg per turn |
| Arc | d6 dmg |
| Lightning Bolt | d10 dmg |
| Chain Lightning | d10 dmg |
| Ball Lightning | d10 dmg |
| Hurl Blade | each object in cluster deals normal dmg |
| Blade Storm | each object in cluster deals 3x normal dmg |
| Flame | 1 point dmg per round |
| Stoke | d4 |
| Inferno | d4+1 dmg per round until extinguished |
| Fireball | d4+1 dmg per round until extinguished |
| Flamethrower | total d6 dmg (divided by # targets) |
| Exploding Fireball | d12 dmg for one round, to all targets within a 3 meter radius |
| Massive Explosion | d12 dmg for one round, to all targets within a 10 meter radius, +d6 additional dmg to those within a 3 meter radius |
| Tornado | d6 dmg |
| Flash Freeze | d4 dmg |
| Directed Lightning | d6, d10, or d20 dmg |
| Snowball | 3d3 dmg |