Xundia has
and for later; Silver Ring of Silvering, Winged Boots, Ring of Protection.
Lakdorf has
Malmac has
and for later:
Necklace of Prayer Beads (the DM has to fill them. There's a table pg 182),
| Bead Name | Spell |
|---|---|
| Blessing | Bless |
| Curing | Cure wounds (2nd level) or lesser restoration |
| Favor | Greater restoration |
| Smiting | Branding smite |
| Summons | Planar ally |
| Wind walking | Wind walk |
Ring of Spell Storing pg 192.
Koularden: has
- for later, Professor Orb
Innocence Staff of Woodlands, and later - Bag of Tricks, Slippers of Spider Climbing
Ender has a pet demon, and will get a Portable hole, and later the Rod of rulership
stuff that gives Advantage to 1 specific skill
handling the item is enough to give a character a sense that something is extraordinary about it. Discovering a magic item’s properties isn’t automatic, however.
The “identify” spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.