dnd:healing_spells
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| dnd:healing_spells [2024/06/03 18:00] – ken | dnd:healing_spells [2024/06/03 18:17] (current) – ken | ||
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| =====DnD Healing Spells===== | =====DnD Healing Spells===== | ||
| - | L1 - Cure Wounds: | + | L1 - Cure Wounds: |
| - | L1 - Healing Word: Because death is so gentle in 5e, Healing Word is extremely powerful. You can save it for when your allies drop to 0, get them back on their feat, then wait to heal them again until they get dropped back to 0. Since this is a bonus action, you can still use your action to hit something with a mace or cast a cantrip. | + | L1 - Healing Word: Casting Time: 1 BONUS action, Range: 60 feet, A creature of your choice that you can see within range regains hit points equal to 1d4 + (your spellcasting ability modifier). |
| + | You may cast this spell using a spell slot of 2nd level or higher, which adds an additional 1d4 for each slot level above 1st. | ||
| Aid | Aid | ||
dnd/healing_spells.1717459213.txt.gz · Last modified: by ken
