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dnd:campaigns:waterdeep:tomb_of_the_nine_gods

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dnd:campaigns:waterdeep:tomb_of_the_nine_gods [2025/07/30 12:30] – [tomb of the nine gods] kendnd:campaigns:waterdeep:tomb_of_the_nine_gods [2025/07/30 15:32] (current) – [Level 1] ken
Line 261: Line 261:
 ====Level 1==== ====Level 1====
 **Rotten Halls** **Rotten Halls**
-p130 +p130 Map 5.1 shows this level of the dungeon, but needs heavy editing
-Map 5.1 shows this level of the dungeon. The air is stale and humid here. Moss covers the wallswhich are decorated with screaming skulls and hung with rotting tree roots and dead vines.+
  
-FIXME Skip area 1-6+The air is stale and humid here. Moss covers the walls, which are decorated with arcane symbols and hung with rotting tree roots and dead vines. 
 + 
 +FIXME Skip area 1-6, but instead place [[#skeleton keys]] #1 caught in a bear trap. It attempts to scurry away when it spots the party. A bizarre outcropping of bone on the top of its skull forms a perfect equilateral triangle, the corners or which have three thin strips of gold plating near the base.
  
 5A. Poison Darts 5A. Poison Darts
Line 1171: Line 1172:
 If the spirit successfully inhabits the character, give the player Kubazan's card (see appendix F). If the attempt fails, the spirit returns to the bracers and waits for another character to touch one of them. If the spirit successfully inhabits the character, give the player Kubazan's card (see appendix F). If the attempt fails, the spirit returns to the bracers and waits for another character to touch one of them.
  
-43. Veils of Fear+===43. Veils of Fear===
 p155 p155
 This room lies beyond a double door, the outside of which is carved with leering and laughing skulls. The doors are neither locked nor trapped, and they swing inward on rusty hinges to reveal the room beyond. This room lies beyond a double door, the outside of which is carved with leering and laughing skulls. The doors are neither locked nor trapped, and they swing inward on rusty hinges to reveal the room beyond.
Line 1201: Line 1202:
 Destroying the boar's head reveals three items lodged between its teeth: a bent pair of gold spectacles (25 gp), a leather eye patch set with a bloodstone (50 gp), and a platinum hair pin (75 gp). Destroying the boar's head reveals three items lodged between its teeth: a bent pair of gold spectacles (25 gp), a leather eye patch set with a bloodstone (50 gp), and a platinum hair pin (75 gp).
  
-44. Vault of the Beholder+===44. Vault of the Beholder===
 p156 p156
 An invisible beholder lairs in this circular chamber. To enter, adventurers must pass through a locked door. An invisible beholder lairs in this circular chamber. To enter, adventurers must pass through a locked door.
dnd/campaigns/waterdeep/tomb_of_the_nine_gods.1753900214.txt.gz · Last modified: by ken

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