dnd:campaigns:waterdeep:tomb_of_the_nine_gods
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| dnd:campaigns:waterdeep:tomb_of_the_nine_gods [2025/07/29 18:31] – [Trickster God Spirits] ken | dnd:campaigns:waterdeep:tomb_of_the_nine_gods [2025/07/30 15:32] (current) – [Level 1] ken | ||
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| =====tomb of the nine gods===== | =====tomb of the nine gods===== | ||
| [[https:// | [[https:// | ||
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| + | This chapter is a meat grinder with frequent TPK. It's also inordinately long, with too many blockers. It needs to be stripped down, shortened, tamed down. | ||
| + | - remove [[# | ||
| + | - remove the beholder | ||
| + | - remove the ten eye gem keys | ||
| + | - keep the five [[#skeleton keys]]. They are pretty cool. | ||
| Acererak built the Tomb of the Nine Gods not only to house the remains of Omu's trickster gods, but also to slay interlopers. However, few today even know the tomb exists, and thus it remains an enigma. Rare are the tavern tales that lure adventurers to its gates, and its horrors remain undocumented in the libraries of Candlekeep. The reason for this is simple: not one person who has entered the tomb has lived to tell the tale. | Acererak built the Tomb of the Nine Gods not only to house the remains of Omu's trickster gods, but also to slay interlopers. However, few today even know the tomb exists, and thus it remains an enigma. Rare are the tavern tales that lure adventurers to its gates, and its horrors remain undocumented in the libraries of Candlekeep. The reason for this is simple: not one person who has entered the tomb has lived to tell the tale. | ||
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| ====Level 1==== | ====Level 1==== | ||
| **Rotten Halls** | **Rotten Halls** | ||
| - | p130 | + | p130 Map 5.1 shows this level of the dungeon, but needs heavy editing |
| - | Map 5.1 shows this level of the dungeon. The air is stale and humid here. Moss covers the walls, which are decorated with screaming skulls | + | |
| + | The air is stale and humid here. Moss covers the walls, which are decorated with arcane symbols | ||
| - | FIXME Skip area 1-6 | + | FIXME Skip area 1-6, but instead place [[#skeleton keys]] #1 caught in a bear trap. It attempts to scurry away when it spots the party. A bizarre outcropping of bone on the top of its skull forms a perfect equilateral triangle, the corners or which have three thin strips of gold plating near the base. |
| 5A. Poison Darts | 5A. Poison Darts | ||
| Line 1165: | Line 1172: | ||
| If the spirit successfully inhabits the character, give the player Kubazan' | If the spirit successfully inhabits the character, give the player Kubazan' | ||
| - | 43. Veils of Fear | + | ===43. Veils of Fear=== |
| p155 | p155 | ||
| This room lies beyond a double door, the outside of which is carved with leering and laughing skulls. The doors are neither locked nor trapped, and they swing inward on rusty hinges to reveal the room beyond. | This room lies beyond a double door, the outside of which is carved with leering and laughing skulls. The doors are neither locked nor trapped, and they swing inward on rusty hinges to reveal the room beyond. | ||
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| Destroying the boar's head reveals three items lodged between its teeth: a bent pair of gold spectacles (25 gp), a leather eye patch set with a bloodstone (50 gp), and a platinum hair pin (75 gp). | Destroying the boar's head reveals three items lodged between its teeth: a bent pair of gold spectacles (25 gp), a leather eye patch set with a bloodstone (50 gp), and a platinum hair pin (75 gp). | ||
| - | 44. Vault of the Beholder | + | ===44. Vault of the Beholder=== |
| p156 | p156 | ||
| An invisible beholder lairs in this circular chamber. To enter, adventurers must pass through a locked door. | An invisible beholder lairs in this circular chamber. To enter, adventurers must pass through a locked door. | ||
dnd/campaigns/waterdeep/tomb_of_the_nine_gods.1753835509.txt.gz · Last modified: by ken
