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dnd:campaigns:waterdeep:omu [2025/07/29 17:35] kendnd:campaigns:waterdeep:omu [2025/07/31 17:01] (current) ken
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 p249 players map of Omu p249 players map of Omu
  
-ToA ch 3 p91 explore the city and  introduce the nine gods via shines and puzzle cubes which are needed to unlock ch 5, but the yuan-ti (ToA 204MM 307) claim some for Ras Nsi (ToA 230)Ch 4 p111 is all about reclaiming these pieces+Sureit's a lost city but since a lot of adventurers have come to try to end the death curseit's a lot less lost. By the time we get close there are well worn trails.
  
-We will probably skip ch 4 and go to ch [[tomb of the nine gods]]+From the ridge line trail, area 6 and 20 stand out. 
 + 
 +There's also a well spaced perimeter guard of zombies by now. They circle the top of the canyon, and kill all who encroach, sending their souls to the soul catcher and leaving their bodies to join the parade. 
 + 
 + 
 +Any who make it through this blockade are free to explore the city, and have already set off all the traps in the various shrines, but it's typically only a matter of hours before they are inevitably picked up by the [[yuan-ti]] as slaves. 
 +This is evident by the easily noticeable [[yuan-ti]] patrols. (ToA p96) 
 +The yuan-ti have thus collected anything of value that the explorers scoured from the city. 
 + 
 + 
 +ToA ch 3 p91 no need to explore the city. Just follow or encounter a group of yuan-ti that leads them to area 20 
 + 
 +FIXME ditch the puzzle cubes. Instead which Ras Nsi (ToA 230) can send an escort to unlock the tomb. 
 +Having said that, IF the party chooses to explore area 6 (ToA 99, 101), let them do the puzzle and find the puzzle cube. It is a stone cube the size of a rubiks cube. 
 + 
 + 
 +Use ch 4 [[fane of the night serpent]] to meet and chat with [[Ras Nsi]] and convince him for entry into [[tomb of the nine gods]]
  
 See [[HTTPS://5e.tools/adventure.html#toa,5]] See [[HTTPS://5e.tools/adventure.html#toa,5]]
  
dnd/campaigns/waterdeep/omu.1753832124.txt.gz · Last modified: by ken

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