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dnd:campaigns:waterdeep:hrakhamar

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dnd:campaigns:waterdeep:hrakhamar [2025/11/12 21:32] – [The Mine] kendnd:campaigns:waterdeep:hrakhamar [2025/12/02 16:32] (current) ken
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-[[Hew Hackinstone]] leads the party through the dwarven mine tunnels 200km to Hrakhamar.+see [[episode_guide#episode 21 - Hrakhamar Forge]]
  
-Once in the underground passages, the find several scattered gemstones and "**Rrenyun's Pick**" (DEX -2, d8+2) and may encounter one, then later two:  
-  *Umber Hulk (cr5)(see MM 292) [[https://forgottenrealms.fandom.com/wiki/Umber_hulk|desc]] 
- 
-However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold, and sent Hackinstone to recruit allies. The great halls and residential areas of the fabulous underground city now ring empty and hollow. Only four valiant warriors remain, awaiting Hackinstone's return.  
-  *Haldir Gemcatch 
-  *Yurim Whipmaster 
-  *Stonebrow 
-  *Scarpzen 
- 
-They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. 
- 
-===The Forge=== 
-Hrakhamar map is on ToA 61, and rooms are as listed: 
-  - Magma rift 
-  - Smelter - Adamantium pool (dip a weapon for +2 dmg, crit vs obj) - 8 Fire Newts (ToA 219) work here. 
-  - Armory 
-  - Forge 
-  - Stores 
-  - empty 
-  - empty 
-  - Smoke-Mephit den 
-  - Passage to the Mine (500 M) 
-  - Cart bay (no Striders) 
- 
-===The Mine=== 
-The team enter area 12 in the lowest level. A waterwheel sits idle beneath a noisy waterfall. Tinder sleeps nearby... 
- 
-The dwarves plan is to sneak to the Control Room so Scarpzen can man the controls in the active mining site - a vertical vein with water powered lifts and ropes. They feel like this will prove advantageous while battling Tinder, but are hard pressed to give exact details. 
- 
-  -unused ruins on mountain ledge 
-  -unused supply shed 
-  -ore cart (upper) 
-  -upper shaft 
-  -haunted forge 
-  -kobold quarters 
-  -upper landing 
-  -kobold quarters 
-  -kobold quarters 
-  -Control Room (big smash) - The dwarves didn't know that the Kobolds have repurposed the control ropes. It will take them a few minutes to reset the ropes. This will almost certainly alert the Kobolds. 
-  -explosives stores 
-  -bottom of the shaft & Hrakhamar forge access tunnel 
-  -Audience chamber 
-  -Tinder's Lair 
- 
- 
- 
-Aerial dragon battle ensues. 
- 
-The dragons lair includes a gold platter with an engraved map of Chult and shows Omu and Tamoachan  
dnd/campaigns/waterdeep/hrakhamar.1763008363.txt.gz · Last modified: by ken

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