dnd:campaigns:waterdeep:hrakhamar
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| dnd:campaigns:waterdeep:hrakhamar [2025/03/07 20:59] – ken | dnd:campaigns:waterdeep:hrakhamar [2025/12/02 16:32] (current) – ken | ||
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| - | After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar. | + | see [[episode_guide# |
| - | Once in the underground passages, the find several scattered gemstones and " | ||
| - | *Umber Hulk - [[https:// | ||
| - | *Ankheg - [[https:// | ||
| - | *Bullete - [[https:// | ||
| - | *Earth Elemental - [[https:// | ||
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| - | However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold. | ||
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| - | Four valiant warriors remain | ||
| - | *Haldir gemcatch | ||
| - | *Yurim whipmaster | ||
| - | *Stonebrow | ||
| - | *Scarpzen | ||
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| - | They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. | ||
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| - | They sent Hackinstone to recruit allies. | ||
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| - | Although the mine has been closed recently, Scarpzen quickly mans the controls in the active mining site - a vertical vein with water powered lifts and ropes. | ||
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| - | Aerial dragon battle ensues. | ||
dnd/campaigns/waterdeep/hrakhamar.1741406363.txt.gz · Last modified: by ken
