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dnd:campaigns:waterdeep:hrakhamar

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dnd:campaigns:waterdeep:hrakhamar [2025/03/04 21:43] kendnd:campaigns:waterdeep:hrakhamar [2025/12/02 16:32] (current) ken
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-After easily infiltrating the Zhentarim mining operation, the mines run straight and smooth, allowing a quick 4 day jog to Hrakhamar.+see [[episode_guide#episode 21 - Hrakhamar Forge]]
  
-However, A deep shadow has befallen Hrakhamar, a darkness impenetrable even to dwarven eyes. Many more dwarves have been disappearing. They suspect the dragon, but this seems illogical. The counsel has ordered all remaining residents to flee to a deeper stronghold. 
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-Four valiant warriors remain  
-  *Haldir gemcatch 
-  *Yurim whipmaster 
-  *Stonebrow 
-  *Scarpzen 
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-They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. 
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-They sent Hackinstone to recruit allies. 
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-Although the mine has been closed recently, Scarpzen quickly mans the controls in the active mining site - a vertical vein with water powered lifts and ropes. 
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-Aerial dragon battle ensues. 
dnd/campaigns/waterdeep/hrakhamar.1741149805.txt.gz · Last modified: by ken

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