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dnd:campaigns:waterdeep:fane_of_the_night_serpent

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dnd:campaigns:waterdeep:fane_of_the_night_serpent [2025/07/31 17:53] – [1. Main Gate] kendnd:campaigns:waterdeep:fane_of_the_night_serpent [2025/07/31 17:56] (current) – [6. Sacrificial Chamber] ken
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 =====Fane of the Night Serpent===== =====Fane of the Night Serpent=====
 [[https://5e.tools/adventure.html#toa,4]] [[https://5e.tools/adventure.html#toa,4]]
 +
 +**IF CAPTURED** you may wake up in [[#8. Prisoner Pits]] instead.
 +
  
 Under the ruined palace of [[Omu]] lies a [[yuan-ti]] cult dedicated to an apocalyptic god known as [[Dendar the Night Serpent]]. The temple was originally part of the palace, but the yuan-ti have expanded and modified it to suit their needs over the years.  Under the ruined palace of [[Omu]] lies a [[yuan-ti]] cult dedicated to an apocalyptic god known as [[Dendar the Night Serpent]]. The temple was originally part of the palace, but the yuan-ti have expanded and modified it to suit their needs over the years. 
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 Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar.
  
-Chanting Skulls+==Chanting Skulls==
 p117 p117
 The altar has six niches (one at each end and two on each long side). The human skull in each niche radiates an aura of abjuration magic under the scrutiny of a detect magic spell. If combat ensues here, the skulls start to chant in Abyssal. The skulls stop chanting when they are removed from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following benefits: The altar has six niches (one at each end and two on each long side). The human skull in each niche radiates an aura of abjuration magic under the scrutiny of a detect magic spell. If combat ensues here, the skulls start to chant in Abyssal. The skulls stop chanting when they are removed from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following benefits:
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 Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks
 Advantage on saving throws against spells and other magical effects Advantage on saving throws against spells and other magical effects
-Portcullis+ 
 +==Portcullis==
 p118 p118
 A portcullis seals the entrance to area 8. A bronze lever is set into the wall south of the gate, out of sight of area 8. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop. A portcullis seals the entrance to area 8. A bronze lever is set into the wall south of the gate, out of sight of area 8. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop.
dnd/campaigns/waterdeep/fane_of_the_night_serpent.1754006036.txt.gz · Last modified: by ken

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