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dnd:campaigns:waterdeep:episode_guide [2025/11/04 18:25] – [Episode 20] kendnd:campaigns:waterdeep:episode_guide [2025/12/02 16:43] (current) – [The Mine] ken
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 ====Episode 10 - Sailing to Chult==== ====Episode 10 - Sailing to Chult====
 Sailing to Port Nyanzaru takes d20 days. But there are delays by... Sailing to Port Nyanzaru takes d20 days. But there are delays by...
 +  *[[Aboleth]] attack - in which a Dwarf named Olie gets his mind fried.
   *Pirate attack - the pirate ship //Dragonfang// attacks the team, led by Captain Fury. See [[npcs#pirates]]. See ToA p 17   *Pirate attack - the pirate ship //Dragonfang// attacks the team, led by Captain Fury. See [[npcs#pirates]]. See ToA p 17
  
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 Nov 2 2025 Nov 2 2025
  
-The team (well actually just Xundia, Malmac, Ender, and Innocence) narrowly survive a battle with a Storm Giant, by stuffing him into a portable hole and then dumping him and Terry in [[Tvinza Gerast]]'s office in the [[Zhentarim]]'s mining operations at Fort Acquire.+The team (well actually just Xundia, Malmac, Ender, and Innocence) narrowly survive a battle with a Storm Giant, by stuffing him into a portable hole and then dumping him and Terry in [[Tvinza Gerast]]'s office in the [[Zhentarim]]'s mining operations at Fort Acquire. This maneuver all but ruins any chance of working with Tvinza in the future, but could work to curry favor of his enemies within the Zhentarim ranks.
  
 To escape the panicked giant and triceratops, they quickly flee down the South tunnel, into the realms of the Dwarves. To escape the panicked giant and triceratops, they quickly flee down the South tunnel, into the realms of the Dwarves.
  
-====Episode 20====+Meanwhile, Calcifer brought back gossip from hell, so now the party knows about [[npcs#Atropol]] 
 + 
 +====Episode 20 - Down to Hrakhamar====
 Nov 30 2025 Nov 30 2025
  
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-From here, Dwarven mining tunnels run straight and smooth, allowing a quick 4 day jog to [[Hrakhamar]]. Too bad there are so many Umber Hulks. The other options are the coastal route that takes 9 days.+From here, Dwarven mining tunnels run straight and smooth, allowing a quick 4 day jog to [[Hrakhamar]]. Too bad there are so many [[https://www.aidedd.org/dnd/monstres.php?vo=umber-hulk|Umber Hulks]](MM 292) 
 + 
 +In [[Hrakhamar]], they are fed a luxurious feast, then go to the smelter. 
 + 
 +The Dwarves give the party  
 +  *a [[stone of planar stabilization]],  
 +  *“Rrenyun's Pick” (DEX -2, d8+2) and  
 +  *each a gem worth 200 GP with the promise of a larger gem once the dragon problem is taken care of. 
 +  *a map to Omu 
 + 
 +...they load up on crossbow bolts and head down to... 
 + 
 +====Episode 21 - Hrakhamar Forge==== 
 +  -Try to get them to Do the adamantine dip, before jumping into the train carts. 
 +  -Upon entering [[Wyrmheart]], Olie is sitting in the mud near the pond at the base of the waterfall, muttering "Where's Golorr" 
 +  -He will give a glint of recognition to the player who rolls highest PER + CHA, but is otherwise mad and reeking of his own filth. Anyone who touches him will be recognized by [[Eeemmaat]] later. 
 +  
 +  *[[Hew Hackinstone]] (one armed battle axe) 
 +  *FireBeard (2 handed axe, d10) 
 +  *Haldir Gemcatch (war pick, d8) 
 +  *Yurim Whipmaster (whip, +3, d6+3) 
 +  *Stonebrow (runs around - "helping"
 +  *Scarpzen (runs equipment) 
 + 
 +They will take the fight to the dragon to save their mine, village and avenge their families and to reclaim honor. 
 + 
 +===The Forge=== 
 +Hrakhamar map is on ToA 61, and rooms are as listed: 
 +  - Magma rift 
 +  - Smelter - Adamantium pool (dip a weapon for +2 dmg, crit vs obj) - 8 Fire Newts (ToA 219) work here, but will only attack if provoked. 
 +  - Armory 
 +  - Forge 
 +  - Stores 
 +  - empty 
 +  - empty 
 +  - Smoke-Mephit den 
 +  - Passage to the Mine (500 M) 
 +  - Cart bay, 4 carts (no Striders) 
 + 
 +===The Mine=== 
 +The team enter area 12 in the lowest level. A waterwheel sits idle beneath a noisy waterfall.  
 +Olie is sitting in the mud. 
 + 
 +Tinder sleeps nearby... 
 + 
 +The dwarves plan is to sneak to the Control Room so Scarpzen can man the controls in the active mining site - a vertical vein with water powered lifts and ropes. They feel like this will prove advantageous while battling Tinder, but are hard pressed to give exact details. 
 + 
 +  -unused ruins on mountain ledge 
 +  -unused supply shed 
 +  -ore cart (upper) 
 +  -upper shaft 
 +  -haunted forge 
 +  -kobold quarters 
 +  -upper landing 
 +  -kobold quarters 
 +  -kobold quarters 
 +  -**Control Room** (big smash) - The dwarves didn't know that the Kobolds have repurposed the control ropesIt will take them a few minutes to reset the ropes. This will almost certainly alert the Kobolds. 
 +  -explosives stores 
 +  -bottom of the shaft & Hrakhamar forge access tunnel 
 +  -Audience chamber 
 +  -**Tinder's Lair** 
 + 
  
-In Hrakhammar, they are fed a luxurious feast, where they recognize [[Olie]] from episode 8He can only mutter "where's Golorr?"+Aerial dragon battle ensues.
  
-The battle for [[Wyrmheart]] mine commences.+The dragons lair includes a gold platter with an engraved map of Chult and shows Omu (confirming the dwarves X) and Tamoachan.
  
-Hew gives Xundia a [[stone of planar stabilization]] 
  
 ====On to Omu==== ====On to Omu====
dnd/campaigns/waterdeep/episode_guide.1762305930.txt.gz · Last modified: by ken

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