dnd:campaigns:waterdeep:business
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dnd:campaigns:waterdeep:business [2024/01/20 19:04] – ken | dnd:campaigns:waterdeep:business [2024/04/22 10:29] (current) – ken | ||
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| To Keep track of Business Interests and Opportunities | To Keep track of Business Interests and Opportunities | ||
| - | see also [[npcs]], [[: | + | see also [[trollskull]], |
| ====Running A Business==== | ====Running A Business==== | ||
| + | any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits. | ||
| + | Any who do will earn **an extra skill**, their choice of: | ||
| + | * Acumen (WIS) or | ||
| + | * Entrepreneurship (CHA) | ||
| + | at +1 above their base attribute bonus. | ||
| + | |||
| + | The skill is added upon startup, and at each level-up (to a max of +10) | ||
| ===Fixing up Trollskull Manor=== | ===Fixing up Trollskull Manor=== | ||
| - | see [[: | ||
| 250 up front for guild licencing and 1000gp for renovations taking 12 days | 250 up front for guild licencing and 1000gp for renovations taking 12 days | ||
dnd/campaigns/waterdeep/business.1705802669.txt.gz · Last modified: by ken
