dnd:campaigns:waterdeep:ascore_ruin
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| dnd:campaigns:waterdeep:ascore_ruin [2025/12/11 18:48] – ken | dnd:campaigns:waterdeep:ascore_ruin [2025/12/25 06:53] (current) – [Episode 1] ken | ||
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| =====Ascore Ruin campaign===== | =====Ascore Ruin campaign===== | ||
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| - | The party has just been laid off from the mine near [[Bandor Village]], and have taken beds at the flophouse. | ||
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| - | Last night a ruckus of hooves was heard by a few of the guests, and now much discussion about potential marauders ensues over breakfast. Before long, it is determined that the company officials who had been boarding at private residences down the block have disappeared. Again, a variety of idiotic explanations are proposed before the crowd reaches the conclusion that they have run off with the workers wages. | ||
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| - | A guy named Bob reveals to one of the party privately that he heard them talking yesterday about going down the river. | ||
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| - | The two potential river routes out of this area are down the Delimbiyr River to Daggerford or down the River Rauvin and Dessarin River to Waterdeep. Delimbiyr is accessible via the [[https:// | ||
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| - | A guy named Doug tries to dissuade the party from this fool's errand as that money is long gone ans was scant enough to begin with. He knows the location of the legendary ruins of Ascore which are said to hold priceless treasures. | ||
| {{: | {{: | ||
| map from [[https:// | map from [[https:// | ||
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| ====Episode Guide==== | ====Episode Guide==== | ||
| Line 24: | Line 13: | ||
| (Jason' | (Jason' | ||
| - | The miners | + | The mine owes each worker 50 gp. They have each saved up (depending on vices) |
| + | *D100 if drunk. | ||
| + | *10xD64 if gambler. | ||
| + | *10x3d10 otherwise | ||
| + | |||
| + | |||
| + | With many other miners, they have taken beds at the flophouse. | ||
| + | |||
| + | Last night a ruckus of hooves was heard by a few of the guests, and now much discussion about potential marauders ensues over breakfast. Before long, it is determined that the company officials who had been boarding at private residences down the block have disappeared. Again, a variety of idiotic explanations | ||
| + | |||
| + | A guy named Bob reveals to one of the party privately that he heard them talking yesterday about going down the river. | ||
| + | |||
| + | The two potential river routes out of this area are down the Delimbiyr River to Daggerford or down the River Rauvin | ||
| + | |||
| + | A guy named Doug tries to dissuade the party from this fool's errand as that money is long gone ans was scant enough to begin with. He knows the location of the legendary ruins of [[Ascore]] | ||
| + | |||
| + | ==Encounters== | ||
| + | *If Hellgate then | ||
| + | *If Newfort then | ||
| + | *If ascore then | ||
| ===Episode 2=== | ===Episode 2=== | ||
| - | Once on site, a hidden (DC12) scrying stone informs the mage [[Telihd]], who dispatch his crow familiar to deliver a note to cordially invite them to [[Citadel Adbar]] | + | |
| + | |||
| + | ===PINS=== | ||
| + | Once on site in [[Ascore]], a hidden (DC12) scrying stone informs the mage [[Telihd]], who dispatch his crow familiar to (12 hours later) | ||
dnd/campaigns/waterdeep/ascore_ruin.1765504083.txt.gz · Last modified: by ken
