dnd:campaigns:connaught:npcs:the_rabbit_clan
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| dnd:campaigns:connaught:npcs:the_rabbit_clan [2022/03/23 18:31] – ken | dnd:campaigns:connaught:npcs:the_rabbit_clan [2022/06/17 12:35] (current) – removed ken | ||
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| - | =====The Rabbit Clan===== | ||
| - | A simple thieves Guild consisting primarily of | ||
| - | Pickpockets and shills targetting tourists, led by [[Torry and Dayce]] | ||
| - | |||
| - | This activity is officially condoned (quietly) as an economic boon. | ||
| - | |||
| - | A small subset of burglars target mainly the wealthy citizenry. | ||
| - | These stolen goods are risky to sell in town and thus fuel long distance trade | ||
| - | |||
| - | However, such targets are variable risk due to the whimsy of influence | ||
| - | |||
| - | Theives and rogues must pay respect and dues to the clan. Failure to abide leads to exile or possibly assassination | ||
| - | Depending on circumstances, | ||
| - | |||
| - | Prostitution doesn' | ||
| - | Whether clan members or not. | ||
| - | [[The Spears]] turn a blind eye to such robbery | ||
| - | |||
| - | Drugs are not illegal, but are seen as natural and useful. They can be purchased at an apothecary, herbalist or farmers market | ||
dnd/campaigns/connaught/npcs/the_rabbit_clan.1648081861.txt.gz · Last modified: by ken
