dnd:campaigns:connaught:locations:underground:spelljammer
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| dnd:campaigns:connaught:locations:underground:spelljammer [2022/05/31 10:39] – ken | dnd:campaigns:connaught:locations:underground:spelljammer [2022/05/31 14:24] (current) – ken | ||
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| =====Spelljammer===== | =====Spelljammer===== | ||
| + | A spelljammer is an interdimensional craft that allows transportation between worlds and planes. | ||
| - | Spelljammers work by tapping into the magic flux field between worlds. When " | + | Spelljammers work by tapping into the magic flux field between worlds. When " |
| A spelljammer consists of a wooden deck perched upon an ovoid hull of wood and tar, containing a buoyant material. This material must be swapped magically when " | A spelljammer consists of a wooden deck perched upon an ovoid hull of wood and tar, containing a buoyant material. This material must be swapped magically when " | ||
| - | Extending up and out from the deck are triplets of masts which facilitate the flux interface. The particular thrusts and destinations are dependent upon the interplay of various gemstones placed at the ends of the masts, which can easily be swapped out by rope and pulley systems. | + | Extending up and out from the deck are triangulated |
| It is common practice to fine tune destination by the use of gemstones native to that destination. Virgin stones are especially reliable for this use. The act of use weakens the homeworld' | It is common practice to fine tune destination by the use of gemstones native to that destination. Virgin stones are especially reliable for this use. The act of use weakens the homeworld' | ||
| The power bowl contains additional gemstones that become charged while in-slip. These are then used to power the additional magic spells required for successful navigation, including slipping in and out, and altering buoyancy. These power gems do not generally run out of charge, however, this will happen if the time in-slip is small relative to the number of trips. In essence; "in town driving" | The power bowl contains additional gemstones that become charged while in-slip. These are then used to power the additional magic spells required for successful navigation, including slipping in and out, and altering buoyancy. These power gems do not generally run out of charge, however, this will happen if the time in-slip is small relative to the number of trips. In essence; "in town driving" | ||
dnd/campaigns/connaught/locations/underground/spelljammer.1654015164.txt.gz · Last modified: by ken
